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Post by ➤ GRAZ ! on Oct 16, 2011 10:38:20 GMT
Pokémon Mart
These marts can deliver anywhere in Solastella, thanks to your smartphone and its homing function. Just send off a co-ordinate and supplies will arrive! However, as a tradeoff, this mart stocks fewer items than the marts in towns and cities.
Ultraphone, Ƨ 500
The ultraphone is the latest new gadget to find its way into Solastella from overseas. The real innovation of the ultraphone lies in its ability to run apps, which can be purchased from the e-Bazaar, which the typical smartphone can’t do. It has a satellite tuner, so it’ll work no matter where you are in the world, and thanks to your trainer card, it can automatically transfer over all the information from your previous phone.
Poké Ball, Ƨ 5
The Pokeball is the cheapest, most common, least efficient way to catch a Pok?mon, but it perfectly meets the needs of starting trainers. A pokeball is guaranteed to capture a fainted Pokémon and may capture Pokémon up to 25 that are not fainted. (Level 30 if they have a status effect). This red ball has been a symbol of Pokémon training since its introduction to the sport back in 1996.
Great Ball, Ƨ 10
The Great Ball is an intermediate pokeball, and is a big step up from the pokeball. A Great Ball is guaranteed to capture a fainted Pokémon and may capture Pokémon up to 50 that are not fainted. (Level 55 if they have a status effect). This blue and red ball has been a symbol of Pokémon training since its introduction to the sport back in 1996.
Potion, Ƨ 5
The potion is an all-purpose healing item that’s great for curing small scrapes and wounds. It does tend to fall down when it comes to anything larger, but nonetheless, it remains indispensable.
Antidote, Ƨ 5
The antidote cures a Pokémon that has been poisoned, allowing them to continue to stay conscious. It’s advised for trainers going into forested or swampy areas, as many Bug Pokémon can harbour poison fangs.
Burn Heal, Ƨ 5
The burn heal cures a Pokémon that has been burned, allowing them to continue to stay conscious. It’s advised for trainers going into hot or mountainous areas, as many Fire moves can leave burns as a side effect.
Revive, Ƨ 50
Revives do just that - they revive a fainted Pokémon. This Pokémon won’t quite be fighting fit straight away, but at least they’re still awake. It’s a relatively expensive item, but it can be worth it if you feel under confident. It’s often good to have some as a safety net.
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Post by Crim on Oct 16, 2011 17:48:11 GMT
For Terrance:
10x Pokeball [Ƨ50] 10x Potion [Ƨ50] 2x Antidote [Ƨ10] 2x Burn Heal [Ƨ10]
Total:Ƨ120
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Post by ➤ GRAZ ! on Oct 16, 2011 17:54:55 GMT
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Post by Ryumaru(Klass) on Oct 18, 2011 23:10:35 GMT
x10 Pokeballs [50] x5 Potions [25] x3 Antidotes [15] x3 Burn Heals [15] x1 Revive [50]
-Ƨ150
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Post by ➤ GRAZ ! on Oct 19, 2011 16:11:55 GMT
deducted
[/blockquote][/blockquote]
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Post by battycaufield on Oct 25, 2011 2:53:21 GMT
5x pokeball [25]
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Post by ➤ GRAZ ! on Oct 25, 2011 11:27:31 GMT
Hey - I deducted your 25 but also added the 100 you should have received from the lab. Lemme know if you want to purchase anything else.
[/blockquote][/blockquote]
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Post by Spiderc on Jan 8, 2012 21:48:50 GMT
I'll take 5 Pokeballs and 3 Potions
Total Cost: Ƨ 40
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Post by ZOM on Jan 8, 2012 21:49:52 GMT
deducted
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Post by Crim on Jan 10, 2012 20:05:10 GMT
10x Pokeballs [50] 10x Potions [50] 3x Antidote [15] 2x Burn Heal [10]
Ƨ125 . <3
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Post by Seas on Jan 10, 2012 20:33:59 GMT
Deducted.
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Needles
Island-Hopper
[M:60:0:]
Posts: 15
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Post by Needles on Jan 14, 2012 23:37:17 GMT
5 Pokeballs and 3 potions please <3
Total: Ƨ 40
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Julia ♥♥
Island-Hopper
[M:0:0:]
Recovering cat addict.%%f-f-f-frostlagoon!%%
Posts: 14
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Post by Julia ♥♥ on Jan 15, 2012 0:02:31 GMT
Pokeballs x 15 = 75 Potions x 5 = 25
Total = 100
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Post by ➤ GRAZ ! on Jan 15, 2012 12:20:52 GMT
/transaction completed for both Julia and Needles c:
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Post by Marvsta on Jan 16, 2012 17:29:33 GMT
10 x Pokeballs = Ƨ 50
5 x Potions = Ƨ 25
Total cost of Ƨ 75
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